Despite having random dungeons every time you play, environments are often repeated. Wayward Souls does a lot of things right, but it’s not without its problems. Noodlecake Studios promises free content updates and balance patches in the future, which is a huge plus in a market that’s flooded with in-app purchases. In doing this, the game keeps the difficulty firmly set at very hard, and the light-RPG elements give players a reason to dive back in.ĭon’t let the visuals fool you - this game is HARD. The upgrade system in Wayward Souls is fairly unique, as it offers temporary upgrades in the form of shrines and cauldrons hidden around the dungeon that give off stat boost and armor upgrades, so you’re not totally powerless when you face the level’s boss, while the permanent upgrades are accessible after death. You’ll die often, but the game allows you keep any gold you’ve collected, which you can then use to upgrade your character. What’s more, you’ll rarely feel like you’ve been undone by fat fingers or lazily implemented mobile controls as the control scheme here handles with aplomb. Attacks, special moves and the few items you’ll find while dungeoneering are triggered with just a swipe. Like any bona fide roguelike, Wayward Souls is difficult, but it never feels unfair. It’s a nice touch and along with the music adds to the title’s fantasy ambience, though at the end of the day the story is mostly your standard evil wizard has taken over the land fare. Littered around the dungeons are bits of exposition that further explain the world and its story. The warrior is looking for the man who stole his brother’s corpse, the rogue is looking for fame and fortune, and the mage is looking for her lost friend. The unlockable characters play almost like combinations of the default three, mixing both physical and magical attacks.Įach character has their own backstory that is revealed as you advance, and for the most part, these stories are well written and fairly compelling. The mage attacks with spells and projectiles while the rogue is swift and earns bonus damage for back stabbing, and the warrior is perfect for getting up in enemies’ faces. Every character feels unique, and plays differently from one another. I stuck with the warrior for most of my playthrough, but there’s also a rogue and a mage, while an adventurer, spellsword and cultist are unlocked by completing each of the games three dungeons. The game boasts randomly generated dungeons so that every playthrough feels different, and in true roguelike fashion when you die - you die. You walk around, killing enemies and breaking tables, as you move from one floor to the next. Wayward Souls is ame vein as Diablo and Secret of Mana, with a heavy dose of roguelike thrown in for good measure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |